One of the problems that many Trainers "brain pain" is how to memorize the 18 Elements of the Elemons. Let's take a look at some of the information below to better understand the correlation relationship between types:
⚡️There are 18 Elements including:
🤡 Nomal
🔥 Fire ---- Burns, burns health by % per turn after using skill
💧 Water ---- High HP
⚡️ Electric ---- Paralyze, stun
🌿 Grass ---- Multi-healing move
❄️ Ice ---- Freeze, freeze resistance
🥊 Fighting ---- Pure dmg move, few effects
☠️ Poison ---- Poison by % per turn after using skill
🧱 Ground ---- Multiple moves that deal massive damage
🚀 Flying ---- Many dodge moves
👽 Psychic ---- Attack skill (reduces enemy armor and magic resistance) and strange effects
🕸 Bug ---- Normal
⛰ Rock ---- Free from freezing, still stunned
👻 Ghost ---- Many strange skills, enchantment, hypnosis
☄️ Dragon ---- The skill has no effect, but the damage is very high
🌑 Dark ---- Strange attack, counter damage, weaken
⚙️ Steel ---- High Defense
🧚♀️ Fairy ---- Auxiliary skill, low damage (reduce enemy attack and increase your own attack)
‼️ Later, these above effects will show up once the skills based on the elements release according to roadmap. Currently, these features have not been integrated in-game yet.
⚡️In the Element chart of Formation category pre-combat, focus on essential components to make wise decisions:
▶️ The center row plays the role of an anchor point of a specific element.
⬆️ The up-arrow + Green backdrop shows a list of elements that the Anchor Element imposes greater Damage on.
⬇️ The down-arrow + Red backdrop shows a list of elements that the Anchor Element imposes less Damage on.
🔴 1 DMG (Hard counter): The anchor point only imposes 1 damage (1 DMG) to the element with this icon.
⚡️ No matter how rare or strong your Elemon is, if you face a rival with weaker combat power, but has Element that counters your Elemon, you can still struggle during the battle.
⚡️ When choosing Elemon to create the main DMG, you should choose the Elemon with the Element that is less countered in its column (the number of elements in its down-arrow is small) and do not have a hard counter type (only 1 DMG can be caused) plus in other Elements' column, that Element appears the most in the down-arrow category.
⚡️ If you have 2 or more Elemons creating main DMGs, you should choose different Elements to reduce the chance of being countered.
⚡️ When 2 hard counter Elemons fight each other (this Elemon can only cause 1 DMG to the other Elemon & vice versa), the match will determine the winner or loser after 20 turns.
🤔 Among 18 Elements, which one do you like most?
Take the time to research carefully to coordinate your Elements accordingly & team up your perfect squad.
This is awesome project